Hit Points are used to add text into the 3D space and can be used to allow users to trigger on-click actions such as changing a state or lesson, displaying videos, images or facts, and playing audio files or animations.
You can also customize the appearance of a hitpoint itself by loading different background images or videos.
Hitpoints can point directly to an object with a target line to function as a 3D label when you drag the object from the scene hierarchy into the hitpoints target property.
Now, when the hitpoint is clicked in play mode, the state will switch to whatever state is linked in the Hit Point.
With a Hit Point selected on click actions are set in the properties tab.
The Change state action will transition the scene from the current state to the specified state. When adding a Change state action type to a hitpoints onclick you will only need to provide the target state. The speed the state will transition is dependent on the State Transition and Camera Transition timing set on the state being transitioned to.
The Play Animation action will play the selected embedded animation. Animations are embedded in a model during model creation. If a model has an animation you can trigger it by Clicking the hit point. How the animation is played depends on the properties you set:
The Play Audio action will play the specified audio click when triggered. You just need to set the audio file to play on-click. If you need to edit the audio file properties such as length or volume you can do that with the media settings button. Only the edited copy of the audio file will be included in the final lesson download.
The Display Info action will display a 2D panel on the screen containing the provided information properties:
The Change Lesson action will transition the scene from the current lesson state to the first state in the specified lesson. When adding a Change Lesson action type to a hitpoint's onclick you will only need to provide the target lesson file. After triggering a lesson change the user will experience a loading screen during the tranisiton between lessons.
3D labels are just pre-customized Hit Points to target a specific model and hide their background. They have all the properties of a Hit Point. To create a 3D label quickly:
Note: You can set the default background, line, and text colour for all hitpoints from the Lesson Ribbon > Color button > Properties tab.
Next: Object Interactions